Space Ape was founded in July 2012 by a team of industry veterans with one of the best track records in the business for creating repeat hits. We have deep development experience in social, mobile, console, and MMOs.
John Earner is CEO and Co-Founder of Space Ape. Previously head of Product at Playfish and a Studio GM at EA. John is a games industry veteran; he was the producer of three of the most successful games on Facebook totalling more than 20M DAU (including The Sims Social, Restaurant City, and Pet Society). Before that he was at Playstation, The Boston Consulting Group, and the US Navy. John is from the US.
Simon Hade is COO, CFO, C-everything else, and Co-Founder of Space Ape. He has over a decade product and commercial experience in high growth web businesses. He was responsible for monetization at Skype in its formative years and more recently the backend platform for EA’s Facebook gaming business. Before that he was an attorney in Australia, Singapore and London. Simon is from Australia.
Toby Moore is CTO and Co-Founder of Space Ape, which means he spends most of his time turning things off and back on again. His passion for turning things off and back on started with the BBC Micro, which led him on a path of turning progressively bigger things off and back on through most of the 00′s. Most recently Toby was the CTO at Mind Candy, where his team turned Moshi Monsters off and back on for 6 years serving over 75 million users. Toby is from the UK.
Adam Sullivan is a Founding Employee and UI Designer/Artist with eight years experience designing interfaces for games. He previously worked at Playfish, PlayStation and Dare. Adam is the reigning Space Ape Go Kart Champion. Adam is from the UK.
Alex Murgatroyd is a QA Manager with 9 years experience working on over 80 titles including those for Disney, EA and Warner Bros. Alex has been swept out to sea, had to perform CPR and likes to drink whiskey (not at the same time). Alex is from the UK.
Alex Taylor is a Games Designer with eight years of experience. Previously he worked at Lionhead Studios, Climax, and The Creative Assembly. Alex can one credit clear arcade shmups, but only if nobody is watching. Alex is from the West Midlands, UK.
Amrita Bharij is a Senior UI Artist/Designer with 8 years experience in videogames. Amrita has worked at EA Brightlight, Playfish and Natural Motion Games. She likes cheeseburgers, and would like to eat ice cream in every city in the world. Amrita is from Scotland.
Andrew Johnston is a 3D Character Modeller as well as an Illustrator and Concept Artist with nine years experience. As a child, Andrew drew and drew and drew and drew. Andrew is from South Africa.
Andy Lee is VP, Business Development and GM, Asia Pacific. Andy established Kabam’s first international studio in Beijing and led operations/BD in Asia. He previously worked at NBA China and News Corp Beijing. Andy loves Mexican food and is from the US.
Andy Sorrell is a Founding Employee and Senior Developer. He previously worked at Goldman Sachs, Accenture, and Pixology. Andy is currently authoring his first cookery book. Andy is from the UK.
Annie Howes is a Community CS Specialist with three years experience at EA/Playfish. Annie is a Mum to four grown up children and Nana to two beautiful girls. Annie is from the village in the UK where TV series Last of the Summer Wine was filmed.
Beverly Myshrall-Quenelle is our Head of Community with four years experience building and managing successful gaming communities. She previously worked at EA and Playfish. Once upon a time Elvis crashed her wedding. Beverly is from Canada.
Bill Robinson is a Senior Developer who has been coding for most of his life. He previously worked at Jagex and We R Interactive. Bill has been known to lindy hop and play bass, sometimes at the same time. Bill is from the UK.
Carrie Williams is a QA Engineer with four years experience within the games industry. She has previously worked at Playfish and Rocksteady. Carrie has different coloured eyes. Carrie is from the UK.
Chris Beisenherz is Community CS Specialist with experience on EA other gaming forums. Chris is pursuing a Psychology Major at UW Bothell/Cascadia. He enjoys playing games, editing music, creating websites, and technology. Chris is from the US.
Chris White is a Product Owner with ten years experience. He previously worked at Hello Games, Playfish and Glu. In his spare time, Chris likes to code and repair old arcade games. Chris is from the UK.
Davidde Gray is our IT Manager with 20 years experience decluttering IT systems. He previously worked at Headstrong and Samsung. Dav enjoys playing GTA, FIFA and Watchdogs at a modest, intermediate level. Dav is from the UK.
Davide Spicuglia is a Game Developer with two years of experience. He previously worked at Vanguard Games on Halo Spartan Assault. His ideal hero is equipped with a degree from MIT and a crowbar. He loves airplanes. Davide is from Italy.
Geoffrey Gilles is a Data Scientist with 3 years experience. He previously worked at BNP Paribas. One day, Geoffrey hopes to build a robot that can compose epic songs. Geoffrey is from Belgium.
George Yao is Space Ape’s resident gaming guru. His alter ego Jorge Yao is a legend amongst mobile/tablet strategy gamers. George speaks Chinese Mandarin and manages events/our VIP programme for top players. George is from the US.
Glyn Fairweather is a QA Engineer with 3 years experience in the games industry. A frequent cinema patron, Glyn has only rated one film higher than 7/10 on IMDB; Ghostbusters, which he gave 8/10. Glyn is from Leeds.
Ian Fulton is a Finance Director who worked for high growth companies including Skype, NewVoiceMedia and Phone.com for the last 15 years. He is a qualified Chartered Accountant and enjoys live music, sport and running. Ian is from the UK.
Jason Cunningham is a UI Artist with twenty years experience. Jason has worked in console gaming and has previously worked at Bullfrog, Psygnosis and Argonaut. At 6, he came second in a game design competition on TV. Jason is from the UK.
Jay Webb is a Graphic Designer/Illustrator with four years experience in the creative industry. Jay likes skateboarding, punning and collects limited edition Asics sneakers. He owns over 60 pairs of shoes to date. Jay is from Hertfordshire, UK.
Jenn Stengel is a Community CS Specialist with 3 years experience with EA/Playfish working in the community team on social games. She teaches 1st graders and enjoys crafts, dancing, and visiting pet stores. Jenn is from the US.
Jody Coombes is a Senior UI Designer/Artist with over 10 years experience. He has previously worked with EA and Activision. Jody plays an amazing air guitar and likes to wear flat caps. Jody is from Yorkshire.
Joe Raeburn is a Founding Employee and Product Manager with thirteen years experience in gaming and product management. He previously worked at Playfish, Associated Northcliffe Digital and Kiwibank. Joe is from New Zealand.
Josh Atack is a Concept Artist with five years experience. He has worked for Dr Who, Square-enix, EA, Frontier, Tiger aspect, Bethesda and Sumo digital. Josh is overly fond of badgers and pangolins. Josh is from Oxfordshire, UK.
Joshua McGhee is a Junior DevOps Engineer. He was previously a freelance web developer and serial hackathon attendee. His favourite book is ‘The Great Gatsby’. Joshua is originally from Glasgow, Scotland.
John Collins is a Designer with six years industry experience. He previously worked at EA/Playfish and SEGA. His life ambition is to overtake Lu in the Space Ape Foosball league tables. John is from the UK.
Kaisa Poldaas is our Operations Manager with six years experience. She previously worked at Skype, Songkick and ZeroTurnaround. She loves travelling and snowboarding. Kaisa is from Estonia.
Kazuyo Kanayama is a Japanese Community Manager with a background in translation and QA Localisation. She has previously worked with Polygon Pictures, Nike and Vice. She loves taking long walks with her Camera. Kazoo is from Japan.
Ke Ren is a Founding Employee and Senior Developer with ten years experience. He previously worked at Playfish, Truphone, and Autoquake. Ke loves to travel and one day hopes to travel through time. Ke is from China.
Lee Sullivan is an Art Director with 13 years experience in the games industry. Lee spent his entire career at EA. He has a passion for animation, children’s books and famously underdressed when meeting royalty. Lee is from Yorkshire.
Louis McCormack is a Senior DevOps Engineer with over 10 years experience. He previously worked for Rightmove and Shazam. Louis is the proud possessor of a Gamesmaster Golden Joystick. Louis is from the UK.
Lu Aye Oo is a Founding Employee and Senior Game Developer with nine years experience in game development. He previously worked at Playfish and Atticmedia. Once upon a time Lu directed a trilogy of Sci-fi movies. Lu is from Myanmar.
Matt Knapman is Head of Player Support. He’s worked for various video game publishers throughout the 00′s (Virgin, Empire, Midway) and more recently was Head of CS at Last.fm. He enjoys shredding on his bass guitar and playing video games. Matt is from the UK.
Nasrin Chou is a CS and Community Manager with 7+ years experience. She previously worked at Sanrio, and Hello Kitty used to be her best friend. Nasrin is trilingual and looks forward to upgrading to an octolingual in the near future. Nasrin is from Taiwan.
Nathan Clay is a Senior QA Engineer with 10 years experience. He has previously worked at EA, DICE and Rocksteady. Nathan turned to a career in QA after being told that colourblind people can’t work in bomb disposal or fly planes. Nathan is from the UK.
Neil Boulton is a Game Developer with over 3 years industry experience. He previously worked at Playfish and Headstrong, but before making games he tested torpedoes and jet engines. He considers ‘buying CDs’ a legitimate hobby. Neil is from the UK.
Nelson Correia is a Senior Developer with 7 years experience. He previously worked at Mind Candy, Electronic Arts and Playfish. He can often be seen cycling between geocaches or gathering people around a board game table. Nelson is from Portugal.
Nicolas Boulay is a Growth Product Manager and Acquisition Guy with eight years experience in mobile acquisition for gaming and consumer products. He previously worked at Badoo, Gameloft, and Vivendi Universal Games. Nic is from France.
Pedro Rabinovitch is a Founding Employee, Creative Director and Prototyper. He has eight years experience. He previously worked at Playfish and Jagex. Pedro self-published his first novel at the age of eight. Pedro is from Brazil.
Raul Larios is a Community CS Specialist with three years experience at EA/Playfish working across a number of social games. A gamer since the age of three, Raul is also a Web and Graphic Designer, and a fan of Frank Miller. Raul is from Mexico.
Richard Reyes is a Data Analyst. He has 5 years experience in Analytics and previously worked for Veda within the Solutions Consulting team. Richard is a keen fisherman and owns his own fishing boat. Richard is from Australia.
Roeland Molenaar is a DevOps Engineer with more than 10 years of experience. He previously worked at Markit, TomTom and Atlassian. He enjoys making music, juggling and drinking lots of artisan filter coffee. Roeland is from The Netherlands.
Sabrina Colletta is a Community CS Specialist with experience with EA/Playfish for the Pet Society Forums. She studied Foreign Languages and Literatures and is an interpreter for Italian, English, Turkish and Arabic. Sabrina is Italian.
Sam Miller is a 2D Artist and Animator with four years experience. He previously worked at Playfish and Rare. Sam once dreamt that he won Eurovision at the Olympics, and he is the proud owner of a pet underbird. Sam is from the UK.
Sam Pointer is our DevOps lead with 16 years experience herding machines. He has previously worked for EA/Playfish. His first piece of software received a 71% rating in ST Format magazine. Sam enjoys restoring old things and is from the UK.
Simon Hill is a Product Manager with four years experience. He has previously worked at Mind Candy and Icoplay. Simon claims he was the original voice of He-Man’s alter ego, Prince Adam of Eternia.
Simon Watmough is a Senior Game Developer with seven years experience. He previously worked at The Creative Assembly, Playfish and EA. Simon can spot Daniel Radcliffe in a crowd from 200 meters. Simon is from the UK.
Stephen Courtney is a Founding Employee and Senior Game Developer with six years experience. He previously worked at Playfish, Shadow Light games and Climax. Stephen was the winner of the Space Ape NFL Fantasy League. Stephen is from Ireland.
Stoyan Dimitrov is a 3D Modeller with three years industry experience. He previously worked at Rare and Frontier. He spends a lot of his free time at the gym and cooking healthy meals. Stoyan is from Bulgaria.
Tom Martin is a Senior Developer with seven years industry experience. He previously worked at Top10.com and the BBC. Tom once placed 6th overall in the Ludum Dare Game Jam. Tom is from the UK.
Ulara Nishitani is our Japan Country Manager. Ulara has 4 years experience in games with EA. She was the first member of Playfish’s Japan studio so has always been a ninja for UK/US based companies. Ulara is from Japan.
Vicki Wong is an Animator and 3D Modeller with three years experience. She previously worked at Autonomy. Once upon a time Vicki appeared alongside Keanu Reeves in the film 47 Ronin and is able to rap in Spanish. Vicki is from Hong Kong.
Will Newell is a full time User Acquisition Manager and part time wannabe surfer dude. Lover of all things games and creative. Runs for long periods of time without warning and enjoys food often. Will previously worked at Natural Motion Games and is from Newcastle.